Items also have a level, which you can see as roman numerals in (blue) items are a bit stronger, then relic (purple) items, and finally legendary Magic (green) items are typically the weakest, ancient These! Your inventory appears to be pretty huge but don’t hang on to items you’re Between battles and chests, you’ll get plenty of You can also destroy items you no longer want You can also combine 3 green crystals into one blue or 3 blues into one purple Upgraded you can use crystals to create new, random items, or enhance your existing YouĬan not use gold to buy items or sell items for cash! Essentially, gold actsĬrystals: These are the currency of items.
It’s also used for upgrading the buildings. Breaking up elemental attacks into multiple attacks doesn't really If these had been pysical attacks against 50 armor, the five attacks would doĠ+0+0+0+0 damage for a total of dink while the 100pt attack would do 100 - 50 =ĥ0pts of damage. If you hit it with one attack doing 100pts it will still do 50pts. It with 5 attacks doing 20pts each, you will do 10+10+10+10+10 damage for a total Time to put it to use! If the enemy has 50% resistance to your attack and you hit So, does everybody remember that whole distributive thing from their math classes? Hit the enemy with a 50 point fire attack, that enemy has 50% resistance to fire,īut you've got 10% penetration then you'll do 40% of 50 points of damage, so 30
If it has a -50%, though, you’ll do 75 damage!Įlemental penetration subtracts a percentage from the enemy's resistance. If you hit anĮnemy with a 50 point fire attack and that enemy has 50% resistance then you’ll While armor works on points, elemental powers work on percentages. there's no armor to penetrate), it's the same as adding The weapon automatically penetrates that number of armor points. Many weapons and some other items have an armor penetration stat. You're better off using big weapons that can punch through the Has a lot of armor and you hit it with a bunch of small attacks, you aren't going If you have 30Īrmor and get hit for 50 damage then you just take 20 points of damage.
If you want your druid’s wand to hit harder, add to his might!Īrmor protects against physical damage on a point for point basis. If you want your archer to do more damage with arrows, add to her might. What’s different is that this is true for all character classes. Mastery adds to the effect of skills, and life gives the character more hit points. Might adds to weapon damage, speed makes your attacks (and movement) go faster, The Tower of Time has some conventions that are a bit different than most RPGs.īest to know them before you find out the hard way! So sit right back and let me set This guide describes the conventions in the Tower Theoretically, you should be able to kill mimic even in epic diffiuclty withĮvery RPG is a bit different. You may cast an ent as a bait before it is released and teleport your archerĪs far away as possible, or you can just trap it within the stone wall. In stage two and three, mimic could release an AOE to daze you characters, Stone wall can be casted often to trap mimic, make sure you still have the Low wall around mimic or use warrior's party heal. If mimic pulls your archer or mage, you have two way to save them, circle a Kite mimic around the low fence, let your warrior lure the mimic, but don't Strategy: always use warrior to taunt mimic, maintain a high hp to avoid Mage skill: Heal totem, summon ent (left column), earth fury, ice cloud. Warrior skill: Stone war (left column), Heal wound (left column), Taunt.Īrcher skill: Fire arrow (right column), mark target, smoke screen, traps.
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Tower of Time Cheats, Codes, Hints and Walkthroughs for PC Games. Tower of Time Cheats, Cheat Codes, Hints, Tips